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 >> Diablo 3 Visual Effects property grading, monster model of portfolio diversification

Blizzard released a few days ago a new "Diablo 3" up-to-date intelligence monster The Unburied after March 2 with the latest Blue pointed out that the future of the Games will have property effects the presentation of classification, while the monster model will also have the appearance of new manifestations separately.

Element classification effects

"Diablo 3" Community Manager Forum Bashiok in blue with the official pointed out that before the players have proposed to strengthen the arms to improve the playability of the Games, but he think this is a joke, it went a little introduction to this system click. He said that he did not want only a simple fire, electricity, ice property, he hoped that these attributes can have the class performance.

For example, when property damage ice with additional 1-10 points of weapons, and its performance for the issue of the appearance of Blu-ray, when the injury is 12-25 points, will be condensation in the air leaving the blue signs to the 25-50 point will be left are the traces of frost, the last more than 51 points or more, when it would have the effect of fully frozen, just as before the demo version. If not classified, a 1-5 point only additional harm flame weapons are the fire burning, which has been a bit exaggerated funny, no matter what seems to look too far as special effects. Therefore, the elements should be different at different levels of performance effects, allows gamers to more easily distinguish Level injury, will increase the players continue to pursue weapons of enhanced power.

Bashiok added that in fact we are taking this way, production, and we play in the provision of the original version of the element of harm to the visual effects have been the largest for a player are ignored to avoid injury of this particular change. Of course, this is, as usual, is not yet final.

Monster module diversification

A few days ago the release of players for the new monster "The Unburied-dug graves were " has a new picture of the problem, because a screen appeared in seven of this monster, the screen looks a bit monotonous, does can be a monster at the same point many of the modules of Change? Say like a randomly generated random numbers back stabbed, head and torso of the changes in size and so on ... ...

However, players also took into account whether this will show the card, CPU unnecessary additional burden? Change module to write randomly generated program group will therefore become the job increases as long as half a year? Or a monster has dozens of modules, to randomly generated monster born of different ways to express style?
Response Bashiok express, to be honest, all of which are specially Photos Games do. Normal speaking, you will not be the first encounter in the game so much looks like a monster. So when one of two different types of monsters scattered in a group of sea monsters, you will not feel a sense duplicate the unexpected. And I think that these monsters will not cause you duplicate the feeling of the poor, especially their time seemed very strong.

As this practice module randomly generated, it will bring a lot of the workload is not impossible. The problem is that such a big burden for it is just next to the same monster with a different look, and these monsters are about to be removed up in smoke? This is not the case, right? More importantly, we will be in the final version of the game to complete the separation of the number of gold-class monster, at these gold-level monsters to adjust to such an extent that it looked as if he would not let him grow with no difference between small monster. Therefore, the monster module changes are there, but will not appear in random parts of the body on Change.

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