New life blooming measured: tree patterns earn 400 Mana
Consumption of 978 people form a layer of layer 3 are stacked Mana Mana 2934 Mana 1468 return after flowering wild d want to use this thing happen to think about short-term power-flow problems. Another interesting tree patterns are reduced by 20% of the hot real consumption data 782 are stacked over a layer of 3 layer flower after flower bloom is still the return of magic 1468. Life can be seen the return of flower power will not be reduced because the reduction in expenditure is to say, if you release the trigger when the occ then you earn about 400 mana.
Anger and attitude modification bath
Weapons grade:
We are also plans to the Department of 3.1 pairs of arms to do some modifications.
1 minutes shield wall:
The cooling time than we expected short.
Posture of anger switch losses:
So to speak, gesture of anger switching loss mechanism in 3.1 should not be changed. We do not think the system we are developing a system than it is now more advantages.
Commercial skills to change the recipe and changed the wolf inscriptions
Change business skills:
Cooking
New formula: Clamlette Magnifique Materials: Delicious× 1
This is a good recipe, then fill the gap Cooking Level existence, so that Impact the process easier. In addition its property for the 35 available, 30 seconds back at 2148 and 2934 life points, magic points. Consumption continued to increase at least 10 second 24 attack strength and magic strength of 14, continued 1 hour. At wow power leveling in food is also very practical. But it is bound to pick up the need for players to create their own.
Tailoring
Liang embroidery pattern: It is now at the light when you have the opportunity to increase the 250-point magic strength, sustained 15 seconds.
The original effect of this skill to "make your magic at the enemy must have hurt when the probability of additional 1000-1200 points the sacred harm." New changes should be more appealing to the attention of occupational therapy.
Inscriptions
Added two new formulas:
Twilight Tome: 5 x marine ink, 5 x tenacity parchment, 2 x eternal life
Binding Equipment
The role of weapons in the deputy
+25 Stamina
Level required: 70
Equipment: an increase of 41 points magic strength
Equipment: the rapid increase of 25 Level
Rituals of the New Moon: 5 x marine ink, 5 x tenacity parchment, 2 x eternal life
Binding Equipment
The role of weapons in the deputy
+37 Stamina
Level required: 70
Equipment: upgrading 36 explosion hit Level
Equipment: upgrade Level 25 hits
Use: become (10 minutes cooling)
Various occupational recent changes to the disadvantaged hard to change career?
3.1.0 patch update, for a lot of career have had a tremendous impact, with today's blue crabs are the views of the various professional players of the response, in short, the official always has his reasons. Argument from the crabs, it may present a number of vulnerable occupations, it is difficult in the short term have improved.
Original: [http://www.mmo-champion.com/index.php?action=profile; u = 1; sa = showPosts]
After the face of ammunition and broken chip has more changes
The next patch is our biggest-ever a patch, many new documents, as well as career changes. However, we have to have targeted to treat problem. We do not put all our ideas at each patch in the implementation or at some time to complete this patch, I know that my patience for design has more grinding the less.
To slowly come. If we were satisfied with these steps, bow and arrow and debris will soon face an even greater change. I like to share our minds, but they also need more deliberation and scrutiny. So that we can guarantee that when the patch is launched, the players do not feel that we did not achieve the initial commitments.
Put "player, rather than occupation" into the PVP
We hope that natural selection has more to add PVP. Arena one of the coolest place is the team combination. 2,3,5 I'm not sure almost any career can be combined into teams, whether this is a good design goal. PVP at these roles and PVE big different. Some arena teams there is no treatment, and some teams have more than one treatment. We can not tell what kind of players to choose what kind of treatment and treatment of occupational players, these are varies from person to person, after all.
Let us put a more balanced playing field to create more you, put those unpopular occupation and talent are joined, so that we can start back to give gamers more choices Arena team combinations significance.
Druid
Wild at Heart has been weakened 3.1
In order to achieve our commitment - all four tanks can have the ability to get professional , we need to put tanks more balanced blood trough some preparation. I do not deny this to the Bears is a weakened, we do not want to have a "magic lessons" of the tanks. Now we are only concerned with the supernatural power of occupational therapy.
If the Druid because of the avoidance of injury, avoid the lack of time or the cooling in the battle head-Street, we will BUFF this.
3.1 among the blooming of life in the battle of 2-3 tanks is likely to release in full bloom of life - are most likely to be an effective means of treatment of the highest. We do not want to weaken the treatment of life-blooming volume, but with the recent power changes, we are concerned about the Druid will treatment may be the top occupations. Blooming Addition improve treatment at the skills which the role of PVP, after all, in PVP you can not always keep blooming layer 3. Lost to a Rogue on a magic, you do not intend to continue to maintain the bloom effect.
Please note, DK sustained therapeutic effect on the removal of PVP on the run, a Druid is now BUFF (when the flower of life is to disperse or release, will now return each flower of life consumes 50 mana %).
PS: I added the explanatory notes, to the target release the 2nd or 3rd to life in full bloom by the required power value is increased, but the result of the treatment effect is the same. If you use this language to explain a bit complicated, so when you consider not to remain in the end to life when in full bloom, there is math involved in the description of the many.
Life blooming beating are the magic in a very interesting place. This is too effective, let life get the best blooming second treatment, and treatment / magic than. Monomer, at least in the treatment tanks, we do not want to change the way the use of the magic. Blooming life or was dispersed by the magic back as a reward.
If the figure does not, we will continue to adjust. For example, power consumption has increased by 75 percent rather than 100%.
Restoration of natural Druid
Some people have asked whether we have changed the role of the restoration Druid mind, my answer is no. In our view, all of these changes is limited to balance or strengthen.
Power settings back to the blue mechanism, as well as the effect of blooming life balance problem is that these too had once had. To distinguish between the role of the growth or re-growth, the more questions are strengthened, the two tight contact.
Druid for the restoration of my most successful so far think the point is that different players have different treatment methods. Other occupations and the diversity of talent, or take a very long way to go.
Hunter
Burst firing
Adjust fire explosion has not yet ended, a small amount or a small number of Nerf BUFF may, you are waiting for you.
BB a lot of types, we need more time put into the planning intention of the technical reality.
I do not know if you say the survival of hunter what is meant by complexity. Refers to the survival of shooting skills or talent tree? I think it is still lot of players think the survival of hunters in PVE is to trap them and misleading.
3.1 removed, as well as the impact of a solid shooting
We just want to remove effects while retaining its speed up the addition. Apart from changes in capacity backpack, you will not find any other changes.
Pastor
Has been a lot of players have also been proposed that the pastor's ability to remove poisons, we will prove the answer is not the pastor because the ability to remove poisons and makes missing hunters and Rogue and priest always tit for tat. We do not think pastors need to remove poison or similar skills. Viper barbed nails have been recently weakened, will no longer become a priest killer. Poisons pastor weaknesses are, we do not want to remove this vulnerability. Viper barbed nails once they put too much enlarge this vulnerability. Like other occupations said, poisons removed, will not solve the "problem Rogue", and I'm not sure in future there would be no "question Rogue" the.
Shaman
Anger at the release of updated document 3/6/9% increase in precision, in fact should be 3/6/9 points are accurate. I do not know how come this%. This% is not in line with our description.
Warlock
3.1 soul lessons and soul of debris
The soul will have learned enough of the debris, which do not have to worry. Even at the repeated use of BOSS, every attempt will receive a piece of debris. In fact, so many have to keep debris from the bag inside out to destroy, it is very annoying. 32 also shows the restriction fragments to fill your biggest package (the package can only be put debris), and will not spill into your backpack to another location.
3.1 continuing violence injury blow
I think we all agree that regardless of the continuing harm caused by violent blow, or injury directly magic storms hit, their impact is the same. Therefore, these arguments can be summarized basically as "subject to ductile when the impact of direct magic and DOT harm the storm hit and did not receive the same treatment." But this is the time for toughness in a particular role, while we discuss the toughness for the dark, animal husbandry and the impact of neglected Warlock talent is just not fair.
Basically you are arguing in DOT at PVP too weak, and most began to affect the toughness when the storm hit, DOT has been weakened a lot. Our view is that, even if the talent to make the DOT, in some occasions cause more harm not going to change the toughness of these effects.
You can emphasize the dark, animal husbandry and warlock too weak, but does not mean that the impact toughness for the DOT is a problem. Our main objective is toughness should become necessary to take into account all occupations, not only consider the impact of their injuries. There is also a way to now, DOT can always be caused by storms hit (that is, to remove the deteriorated and so on), the impact toughness for them just like the impact of direct injury, like magic, at the same time DOT to re-adjust to avoid harm when they do not lead to more violence harm. This will be an effective approach, apart from a lot of effort required outside the flower, this is not the direction we pursue.
Whether or not storm hit, DOT injuries have been reduced toughness, it is our intention, which is apparently normal. I very much agree with the argument here is not proficient in the Ways of the players are very professional.
Warrior
Shield of protection anger
We plan to absorb shields are subject to the protection of fighters (which may also include Druid), was hit at or hits the target can produce anger. I think we can add this, but I do not want to use the word commitment.
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