Blizzard released a number of settingsUlduarafter the vehicle broke through the defense to rely on the new tactics aroused the concern of players, blue paste this in more detailed explanation.
About siege vehicle combat:
Ulduarpart of the use of means of transport is also included in the copy.Ulduarfor depth, you need to help the position of the enemy vehicles killed.
Ulduardepth required the use of vehicles to break through the army and a giant steel tank consisting of lines, grand battle scenes, but only rarely part of a copy. In most of the contents of a copy of you is still dependent on their magic and skills.
Ulduarhave a lot of new settings. Whether you like it or not the emergence of carrier vehicles, I can assure you that we do so not because there is no a good idea.
We are very clear, no matter how much success, it is impossible to let the game all the factors that meet the needs of all players taste. It is most interesting for what it always has a different view.
Siege cars are the rage in the Lich King add new elements, we consider it very interesting, but also a lot of players enjoy the setting, and look forward to those different changes. We will continue to adjust and improve the settings, so that game players can bring as much fun.
Difficulty modes:
Ulduardesign goal is to enable each player to participate in the team, not just high-end team to enter. Difficult model to those players interested in pursuing the challenges brought about by a higher degree of difficulty and more returns. You can put them as hidden authorities, but I assure you that the difficulties are on the current model will be a test of the majority of the Society. The right to choose in your hands.
Moreover, we do not intend to stop this configuration.
Model will be difficult to bring the best returns.
In other words, I want everyone to understand: did not get through difficult mode. Among them there are differences in degree of difficulty. You will encounter a very troublesome fellow.
3.1 ardal romantic - of the great! Mechanized advance!
PVP injury outbreak will likely continue to be weakened:
We have weakened a lot of the outbreak of occupational injury, such as disciplinary riding, die riding, weapons, Austrian law, hunters, wild and Germany and now Stalker. Almost certainly is being undermined career also recognized these changes, but the U.S. weaken too much. Weaken a very boring career, players will be very disgusted with this practice, which ultimately means that we can not beat about the bush or at least the development of new tactics. But when we think the time has still to be required to do so, this is good for the Games. Will continue to go after the cut.
Reverend Priest
Meditation should be a basic talent?
If you put all the outstanding talent are removed, then the results might be left with only a pile of mediocrity there is no unique talent, and you did not configure the talent now so valuable to the.
We hope players can get a wide range of choices. This is very important. But we also hope there are some very attractive talent. The latter with the former violent clashes. We do not want mandatory players point talent tree every talent, because not enough players with points used.
All in all, the talent is not mandatory rules. You can not say that because all points of each pastor meditation, so this natural design failed.
Rogue Stalker
3.1 changes:
Yes, we intend to Stalker 3.1 to do a lot of changes, only some published.
The assassination of talent:
We agree with your views on the assassination of thieves - looking for a chance of a fatal blow to hand then. However, the role of control will be in the circumstances should not retaliate by spike, only to find in order to let Rogue fun. Damage brought about by injury on too much. So the damage should be only in the target time of poisoning can be very powerful.
I have already said, we do not think that as long as the treatment of non-empty arena blue no dead interesting. Nevertheless, we think that the dead one start on the arena means nothing. Game should be long enough players fully into battle - you can decide which goal to attack or how to deal with opponents. If someone attacks you, even the ability to respond to are not, then it should not have let you win the game are the skills (in this case not only in terms of STALKER).
Shaman Shaman
Automatic attack totem macro
We dislike the order pet attack totem macro automatically. Undermine the totem should be required players themselves are concerned about. This is the totem and other types of magic as a major distinction, we do not want to get everyone to ignore this difference.
Put an end to such behavior is not easy, but we will try our best to try.
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