Warrior PVP inadequate performance has become an indisputable fact that, Blizzard also released to the wind to BUFF soldiers, but soldiers on how to BUFF, I think everyone would like to say a little bit, let me first say a humble opinion, better able to offer their valuable suggestions.
Since we have to change, and need to know the place where the weak, I dive a few years, although the soldiers have found the public opinions, but united, however following a few!
First, anger system.
Anger system is unique fighters, all the skills are set up on this basis, the existence of anger so that we so-called perpetual motion machine, air-blood soldiers angry over the slightest relaxation of vigilance should not let opponents, the source of anger was nothing but harm and injury, but the soldiers cut in the absorption or immunization goals does not produce anger, and chop and chop him in the Rogue Cavalier was anger in the volume of a completely different encounter ice law, priests, Ueno Germany, Cavalier, on the great knifed such as cotton, cut it, feebly, can not keep up after the stroke. Posture and three restrictions on the rational use of anger has freshman big discount.
Blizzard responses: Blizzard is not cerebral palsy, from the expedition on the eve of anger began to adjust, so we have a recovery in the wind, arms have 25% extra damage talent anger, followed by tactical weapons master Add talent, do not need talent to support gesture to switch it 10:00 retain anger, which are greatly looks BUFF, but a temporary solution, for the frequent switch-profile fighters PVP too much loss for the anger, or, and did not change the injury does not produce or less to absorb the anger generated question.
Modify the direction of: anger and noodle production version only seconds injury-related, quantitative refinement, near the Rogue energy system, but because seconds are hurt, equipment, and high injury better have a speed of anger! This allows soldiers to have more stable damage, but the restrictions on the outbreak of the soldiers, but soldiers now have the sudden death, the outbreak is not weak.
Second, the output system.
Warrior is the only one without a means of magic attacks occupations, roar, thunder is not magic are completely meaningless, as we all had a copy, did not know that some strange blue bar, and means of physical attack, but its harm is Shadow , flame injury, will not produce these strange attacks parry, only dodge and parry, but ignoring the AC. Fighters and tear not only seriously consider the impact of AC, a copy of AC to reduce the bear BOSS skills, become very thin skin, so the soldiers boarded the DPS to the location of the first group, but in PVP, frequently 50% + of the physical free injury to allow the soldiers suffer greatly door, die riding, these PVP can Xingui skelter, is by this time take care of a large number of sacred, Shadow makes them hurt career as a physical Medium in PVP Games!
Blizzard Countermeasures: None!
Modify the direction of: We are the physical occupation, are cut not expect the knife you see the meat, but also similar to what the soldiers themselves and the sacred, Shadow does not take Kavalan, cut out of thin air can not hurt to spell out the month precisely because of this, Blizzard hardly any breakthrough achievements, the recent rumors repression, hit to undergo an operation, I am sure is estimated to ignore the full harm caused by the other AC, or an increase after the release of AP or HP's BUFF, similar with fury before the revision. Otherwise, the soldiers still have to suffer!
As some comrades express fighters and control means of anti-control problem, I feel that the line, cumulative, soldier status quo is not caused by one or two days, slowly, should not be too greedy.
Despise the other equipment under the current design trends, physical output ring necklace is strength, with no regard to the soldiers, the Correctional riding feeling is entirely personal to the Rogue Hunter build, it is estimated that the add WLK die riding will be changed. 1-min bag all trash in the end of the game!
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