So I've been sitting back and watching to see if anyone posts anything about Acclimation and the new changes in the notes, and to see if anyone has any opinions on it.
Well, nope.
Apparently almost no one sees this as a viable skill, or bothers putting points into it at all because it's just a flat out worthless talent. Furthermore, it wasn't even changed this patch even though it was in the notes. No one has even bothered to test it. (test results at the bottom of the post) The skill is so random and poorly designed on the proc chance that no one cares despite it having a clever and useful design and intent.
The problem:
The problem is that it's a randomly procing talent on top of an arlready random resist system. It needs to be a reliable proc. The best example I can give for this is having to resistance tank a boss. It's a scenario where you need max resistance as a tank. If you're trying to use acclimation in its current incarnation, it's simply no good because it won't reliably put you at the resist cap t hat you need, and can randomly drop completely.
In its current incarnation, if you wanted to use it to fill in the last bit of resistances you'd end up waiting for multiple attacks to hit before possibly getting a single bonus from it, by then it's to late. If the encounter requires capped resists (which always have for boss fights) You can't use acclimation even though it provides a resist bonus. If it was a reliable 100% proc, you could soak the first two or three spells with an AMS or Fortitude to get your resistance where it needed to be, and then take it from there.
Likewise with smaller scale boss encounters. Many fights have phases where the boss does magic damage, and then t hey revert to something else. This causes problems because they may do some magic damage, you may get a lucky acclimation proc giving you a small ammount of resistance, but then the boss goes to a different phase where there's no magic damage and you lose the buff, and end up starting from scratch again losing the buff. You may finally get a proc at the last attack or two of the phase, and then *poof* it's not even needed anymore, and all that buildup time was for nothing.
So the core promblem is that the talent is not reliable, takes to long to build up, and is inconsitant. This is further amplified that it's a random system based on the random resist system. Not good.
We need to reach a happy medium with the skill making it usable in all senarios and pvp, but not overpowered. It needs to be reliable and able to be built up in a rational system that can offer the dependability needed in a raid. Here's my proposal:
Acclimation: 1-3 points
Gives you a 22/44/66% chance when hit by a magic attack to gain 40 resistance to that school, this can stack up to 3 times and lasts 10 seconds. Gives you an addition 33% chance to acclimate when in Frost Presence
Frost could also use some graphical flare, it'd be nice if a little colored shield went up relative to your school resists when acclimation proc'd.
Trail testing
Each trial composed of 100 wrath hits:
1/3 Acclimation:
8 / 100 procs
9 / 100 procs
Estimated 10% proc rate
2/3 Acclimation:
21 / 100 procs
21 / 100 procs
Estimated 20% proc rate
3/3 Acclimation:
25/100 procs
34/100 procs
Estimated 30% proc rate
didnt ya know devs like RNG of RNG systems, see the druids Eclipse talent
I don't really think acclimation has a problem. on mobs/fights where there's constant magical damage it's up pretty quickly. whenever i specced into it i LOVED it, it procced all the time.
I agree, but these fights are incredibly, incredibly rare. It has such specific requirements to actually be useful is what I'm getting at, and more specifically the reliability issue with tanking max resist encounters. You won't really see much of a difference under 2 acclimation stacks either, so you're looking at a very low chance for a single stack, that often won't be maintained, and an even lower chance at the higher ranks which do make a notable difference.
Here's a good comparison, what'd you rather do as a tank? Plunk 3 points into a talent and hope to god it works, or throw on an extra piece of resist gear and not even have to worry about it?
Basically comes down to two big problems. 1) The talent isn't even remotely worded in a way that the average joe knows exactly what it's going to do, or when. 2) DK talent trees are extremely point-heavy, by the time you get that deep into Frost you most likely are looking to spend any extra points fleshing out talents you weren't able to fill up earlier in the tree.
Situational talents pretty much always lose to reliable, regular-use talents unless they come with a passive bonus (Wasn't there supposed to be on?) or are extremely good.
It's a great talent when it has a use, it's a waste of 3 points anytime you're not getting continually blasted with spell damage.
EDIT: Also to point out that if you've only got a couple of points to throw around, Frost Aura is infinitely better. Passive, always up, affects your raid and for only 2 points? Now that's a good talent.
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