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 >> world of warcraft Serious business decisions

WoW has changed considerably over the years, often for the better and sometimes for the worse. Better and worse are, of course, a matter of perspective. Slovotsky of Turalyon is getting fed up with people complaining about the easing of raids. He's confident that Blizzard made the choice to lower the difficulty on raids because more of the player base can now have a chance to experience them. He disagrees that casual players have ruined the game. Familiarity may also lead to boredom. Some of the guilds that have progressed through Naxx have already done so either in the Pre-BC era or on the PTR.you could get an outstanding wow power leveling And buy wow gold service here.

As some pointed out, Blizzard is a for-profit business. The company's job is to sell a product, not to rule with a heavy hand or coddle the incompetent. The switch to an inclusive raiding environment was most likely a marketing decision. Caydence of Draka drove this point home, to rebut the argument that players will quit WoW because it's easier. It is simply a better business decision for Blizzard to alienate the "hardcore" players who make up a small minority. She suggested that the subscriber base has grown with each ease in difficulty.

Arcwulf of Stromscale claims that WoW is a bait and switch for OP players. he complains that Blizzard is catering to the "whiney nubs" that can't handle a difficult and demanding engame. This contingient believes that its not fair for "OP" players to suffer through boredom so that more people will be included. Perhaps should Blizzard continue to make an exclusive endgame while allowing a portion of their player base to "go play Hello Kitty Island Adventure," as Arcwulf put it. Is WoW for Hardcore players, casuals or both?

I am a member of Blizzard's target audience. I am excited to be included in the endgame content this time around. I'm in a small guild with no desire to be in a massive one. I'll never be a front line raider. I'm not in it for shiny purples, I'm here for the social/cooperative experience. I hope to make it through all of the content as it is released. I don't see myself becoming bored any time soon. If I do, I'll roll another alt, work on achievements, or come up with some wacky goal for myself. See you in Naxx.

I hear you, Cyanea. I'm also very tired of hearing about this topic.

I also think that the issue is more complex than the inaccurate hard vs. soft comparison. A related factor is the quantity of content available. If tier 8's Ulduar was already in the game, the "hard core" wouldn't be complaining of Naxx's ease because they'd quickly move past it and change focus.

For comparison, when BC launched, there was tier 4, tier 5, and half of tier 6 already in the game, while now there is only one tier. Given that patch 3.0.8 isn't out yet, it will still be a long time before the next tier of content is released. This is troubling to me, because my VERY casual guild (measured by time played) happens to be somewhat skilled, and we clear all available content in two easy nights of raiding. To me, the problem is not at all the hardness/softness of the encounters, but simply that there simply aren't enough encounters. Certainly, Blizz could artificially inflate the content size of the raids by making them much harder, but that's an inelegant solution.you could get an outstanding wow power leveling And buy wow gold service here.

I think this hard/soft quagmire would disappear if there was simply more content. HURRY UP Ulduar!

What people seem to forget that most of current raids are _ENTRY LEVEL RAIDS_. They are not suppos to be hard just because there was Sunwell. It doesnt grow from "Sunwell difficulty" because its level 80 or anything, it resets on xpack. Isnt this like saying Kara wasnt as hard as some AQ40 therefore Blizzard made BC raiding easy-mode because kara was ..well entry level raid.

So no, next Xpacks entry level raids wont probably be "as hard as icecrown citadel raid". You just have to start from bottom like anyone else..




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