3.1 version of the career change will soon be released
Blizzard will soon appear to reveal a part of version 3.1 changes. Perhaps we can see that in February on PTR, soon? Only time will tell us.
Crab: We will soon release version 3.1 of the number of occupational change in plans. We will be a high-profile announcement, but news is not very detailed. We are not a statement of each change to be carried out. We might even tell you that some may eventually not be included in the final changes in the work plan. If someone because we did not give some people "to guarantee" their changes to help remind you of trouble.
Blue paste
Close combat DPS upgrade
At present, we believe that the DPS in the last war, the thieves, cats de fighters and weapons a bit apathetic. Although we did not say what will change, but these occupations DPS will be raised.
Ancient Beach: throwing coins in the order decided to attack and defense
Ancient beaches in the original design, there is a mechanism for throwing the coin, to decide which camp to defend. Testing began, when the League first defense is always a problem, we temporarily remove it. We know that when the fighting first began to have some defensive weaknesses, in a future release we will realize a mechanism for throwing coins to determine the order of attack and defense.
Arena: Low-level matching problem
For those below the ranks of matching grade level team, you win points that will be encountered much fewer points than lose situation. This is mostly caused due to the reconstruction team.
For example, team A and team B's players are matching hierarchy 1200, the reconstruction of a 1500 rating team, and then the war between them has been 50 games, winning percentage is 50% of each other. Finally this team grade teams will arrive around 1200.
In short, the two teams are in fact the ranks of 1200 levels, and with a considerable level of 55 opponents labeled the meeting so that the ranks of teams more in line with its hidden hierarchical hierarchy.
The new system with the old system, the biggest difference is that the new system to remember (or know) your competitive level of high and low, in accordance with the level of your athletic queues war, and your team to this level of hierarchy ---- even if you change the winning percentage is 50%. In the past season there, we found that many players are complaining about the reorganization of the ranks of high-grade players, and red points on the road a lot of rookie child. This system alleviates this problem, players will be more players with similar levels of war.
Death Knight
BUG: the black plague is no longer stack
This should be the correct solution. I have said, we are more inclined to ride the use of the death of more frost and blood talent, rather than for those with several evil dead riding team to provide additional incentives. But we already know the problem, will fix this BUG.
Hunter
Cunning / rave Department of pet talent trees and PvE / PvP imbalance
Department of Wild Animals is mainly designed for PvE purposes. We feel that a pet stun skills in the team will not hurt more than a pet more popular (and possibly a copy of stun 5 people will be more useful).
As a result of the destruction of (predators) have a stun effect skills, this skill into a cunning talent trees have been unreasonable.
We want to make cunning talent tree more suitable for PvP and some other occasions. Most hunters are concerned about the players in their own injury or pet can be a copy of which provide the highest DPS. We hope to see more useful on the hunter pet talent tree types and their feedback, although usually stray from the point of these posts into a role on the pet or the hunter's own topic.
Ideally, we would like to see almost all the rave Department Department of pets and some cunning pets can become the preferred choice of PvE, and almost all the cunning tenacity of the Department of Department of pets and some pets to become the preferred choice of PvP. However, our recent focus in the hunter's own talent tree.
Master
Master status report
1) We feel that in PvE in the beginning of Arcane magic fireball cream alternative is a good sign.
2) We believe that the PvP in the Austrian law have too much potential for the outbreak. We do not want to hurt the first point of the case, fix the problem; and the solution is to allow Arena Master will not have to wash the ice.
3) We consider stacking debuff ignition means a little trouble indeed.
4) will be incorporated into the cream fireball talent to strengthen the impact of the arrow Hanbing indeed in our consideration, but in many problems, we will not give priority to this issue.
5) will be an ice-crushing combos by adding ice law raid cycle is a good idea, we are considering. But we have no good way to think of before because of PvP reasons, to strengthen the idea of ice spear has been abandoned.
Pastor
Shadow PvP change grades
We already have some information about the Department of PvP Shadow of the mind. We will soon inform you.
Shamanism
Shaman PvP survival
First of all, for me to answer briefly, the public apology on the shaman.
On the viability of the issue in part because some occupations in PvP too high resulting in injury. However, we observe the 3.1 version is being enhanced and elemental shaman. We will soon release the news related to this.
We do not want to strengthen the lock A (armor), but at the moment shaman effective whole of life is relatively low. This question is not what the new problem.
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